So, I’ve been tinkering with Merfolk as a standard deck for the last month or so. I was having a fair amount of success with my U/W/B Reveillark deck prior to the M10 rotation until the deck lost Wrath of God, Windborn Muse and a couple of other cards. It was really having trouble beating aggro decks when the Wrath-like effect had to be a turn later. I liked the idea of Merfolk because it could play an aggro game backed up by counter magic, thereby making it a seemingly better choice than say Kithkin. Basically Merfolk gives more opportunity to out-play the opponent than most aggressive decks. Anyway, Steve Tuck and I have been working on the deck and playtesting it intermittently over the last few weeks, concluding with some testing on Friday evening.
Saturday morning saw Damien and I driving into the city to try our chances at winning an invite to the next Pro Tour. The tournament was at Good Games in Melbourne and 80 hopeful players turned up. Below is the final list I played on the day. It’s slightly different even to the final version we had on Friday — for some reason I made a snap decision while registering my deck to replace Ethersworn Canonist and Sleep in my sideboard with Meddling Mage and Glen Elendra Archmage. This turned out to be lucky as both of these were useful sideboard cards on the day.
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